About This Game Outpost 13 Details:Outpost 13 is an homage to some of my favorite 70's, 80's and 90's science fiction and horror films/media such as Alien, X-Files, Evil Dead and The Thing (to name a few).* It is a point-and-click action-adventure game that takes place at an outpost on the planet Achelous IV. You, the player, plays as a dog named "Fen" who comes into contact with an alien biological agent that bonds the dog/player with an alien life form who calls himself "Tantalus." The player's objective is to leave Achelous and make it to the nearest spaceport by inducing enough fear into the stationed crew members that they abandon their 5-year long mission on Achelous and leave early. At least that's the plan, there may be higher powers at play.You're the Monster: Player's will take on the role of an alien monster strategically killing off crew members while maintaining their cover as "Fen" the crew's pet dog.Stealth, Strategy, and a Fiery Death: Player's will need to form a strategy to separate and alienate crew members by creating distractions, utilizing the ventilation system, and temporarily knocking out the outpost's power. If players are unable to maintain their cover and stealth or is discovered as the monster, the crew will respond with flamethrower's and you will be destroyed by fire. Alien Planet Setting: Outpost 13 takes place on Achelous IV, a life viable planet several times larger than earth. Winters and summers last several years each, and it is currently 13 earth months into winter on Achelous.The character progression system has been scrapped for the current Act 1 build, however it may return at a later date. If Act 1 goes well and everything works out, I'll potentially be making an announcement about a new game mode that will likely feature it. :)*Legal Disclaimer: The story, all names, characters, and incidents portrayed in this game production are fictitious. No identification with actual persons, places, buildings, and products is intended or should be inferred. Any similarities to other intellectual properties (physical or digital) are completely coincidental, and in no way are associated with said intellectual properties. No person or entity associated with this game received payment or anything of value or entered into any agreement or connection with the depiction of tobacco products.No animals or humans were harmed in the making of this interactive experience. :)Copyright © (2015) (Cantina Games and Entertainment, Inc.). All rights reserved. 7aa9394dea Title: Outpost 13Genre: Adventure, IndieDeveloper:Cantina Games and Entertainment, Inc.Publisher:Cantina Games and Entertainment, Inc.Release Date: 26 Oct, 2015 Outpost 13 Download Crack Cocaine beharbari outpost 13 october 2018. beharbari outpost today 13 july. outpost 13 board game. beharbari outpost 2019 13 april. beharbari outpost 13 september episode. beharbari outpost 2019 13 march. beharbari outpost 2018 13 july. beharbari outpost 13 october. beharbari outpost 2019 13 february. outpost 1313 movie. beharbari outpost 13 september 2018. 137 outpost lane callaway va. beharbari outpost 13 sept. beharbari outpost 13 may 2019. beharbari outpost 13 august 2018. 13 outpost lane ridgefield ct. save outpost m13. outpost m-13 location. beharbari outpost 13 march 2019. beharbari outpost 13 november 2018. beharbari outpost 13 april 2018. beharbari outpost 2018 13 june. beharbari outpost 13 feb 2018. beharbari outpost today 13 february 2019. beharbari outpost 13 march. beharbari outpost 2018 13 november. beharbari outpost ep 13 april. beharbari outpost 2019 13 may tl;dr: Great concept for a game, but this is no where near complete and certainly not worth the asking price of $10. Avoid.I picked up this game after seeing it on the front page of Steam. I looked into it and loved the pixel art and dark concept. It seemed like fun. I wasn't really sure about the price, but I was bored and looking for an interesting game. After going through the short intro, I was pumped for the game. Then the game started. I was lost. Nothing but a screen of text explaining the times to go on. I explored a little and found large areas of nothingness. Finally stumbling on a room I could do something in, I quickly picked up on the 3-4 medicore puzzles this game has to offer. A combination of finding clues and lots of trial and error. The clues did not work as intended for 2 of the puzzles. It's either a bug or crap game design. After some more blind clicking without direction, the game ends. Apparently, there's going to be a second act. This was the first act? Um, usually games are divided into acts because the content is too vast to complete in a given timeframe. I feel like this is a buggy version of 5% of a real game. I'm\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665 I requested a refund, but was denied as I had "played" more than 2 hrs. Realistically, I played for about an hour, and then minimized it to look up what the heck was going on with this game for a few hours; because, suprise, there's no pause "feature". Press Esc by reflex to bring up some sort of menu? You just quit your game. Terrible design. Don't waste your time or money on this one.Pros:Great conceptFantastic artGreat musicCons:Short (<10 minutes once you've figured out the puzzles)Some puzzles are either poorly designed or bugged outAbsolutely zero replay valueInsane price for this game. Honestly, I would be hesitant to recommend it for $0.99.Summary: This is like a lightly-polished alpha version of a tiny portion of a game. It was misleading and dishonest to sell this as a completed game worth $10. I feel royally ripped off.. This game was buggy from the start, very prone to needing extreme trial-and-error to progress, and then is an incomplete story on top of it all. I decided to wait to file this review, hoping that the developer would finish the story. They have not, and there hasn't been any movement or communication as to this project's end.This game is dead, learn from our mistakes and get far, far away from this game.. I\u00b4m not even sure, where to start with this.This game feels like an alpha version with bugs everywhere. It isn\u00b4t even flagged early access.I played like 50 minutes and didn\u00b4t even finish act 1 because I got stuck the second time. Later, i watched a gameplay- video on youtube, only to realize: there is nothing more to this game.It literally ends after act 1.Act 2 is called a "free dlc" coming in winter.This is when i uninstalled the game and asked for a refund.Usually it costs 10\u20ac, but even the 5\u20ac i paid on wintersale are to much for an unfinished game with this little content.. i feel like this game is dead from the start theres been no news since 2016 i do not recomend getting this game what so ever!. Outpost 13 the only way it can be described as a short but sweet game. the intro begins with a man in the snow and a dog, where after a few seconds the dog turns into a horrible monster, this looks to be a really nice touch to John Capenters "The Thing" with a few minor changes. Instead of playing the heros that escape the horrible nightmare that lives in outpost 13, the player is the monster, with a very clear objective... Kill everyone, the "Evil personality" that follows the player around helps out with giving hints to push the player to the right path of destruction. These hints arn't exactly clear and can turn the game from short and sweet to really long and confusing, the game mechanic that is used is a locked path of what the player will take. Hovering the mouse over all the objects in the rooms that are available give to clues of what needs to be done next, some of these are unclear and can lead the player astray. The timed events are clear of how to proceed but aren't very clear on what order that everything needs to be done in. These events are very forgiving allowing the player to make a number of mistake before having to wait for the time window and starting again. The best way to proceed through this short game is to pay extra attention to what is being said, and the objects\/ Notes in the enviroment and that will explain the best of the plan of what the player needs to do. Outpost 13 is one of those games where once the "Ball" starts rolling, everything falls into place like a giant jigsaw puzzle. Great storyline, great art work and a awesome perspective from the "Evil" side of things.Personally Outpost 13 is a great puzzle game once everything comes together. The game should have been longer personally but I haven't played act 2 yet and look forward to doing so. 8 \/ 10 in my review and thank you all so much for reading.. interesting concept, now we just need the rest of the game. Don't buy it unless you're good with 3 easy puzzles and 0 replayability. Dev flaked out on any future development.. interesting concept, now we just need the rest of the game. This is a great premise, great foundation - but as it is now, it's essentially a prototype of itself.Almost everything is trial and error - sometimes costly trial and error, as the clock is constantly going and there's no guidance or direction whatsoever. While this is okay in some games, in this one it's frustrating at best. The counter-intuitive solutions to some puzzles (all found on accident) had me scratching my head, and more often than not, they could be solved by simply doing the same thing again and getting a different result.I was left in the dark about certain game mechanics, which goes back to the constant trial and error bit. Learning the controls consists of reading over a pop-up window that comes up before the game starts, and its stance on controller support is utterly silent (will a 360 controller work with this? If so, how? etc).There is no pausing, which makes it harder to take in the environment.Dialogue is strictly represented on an eyesore of a black ticker with a tacky comic sans-ish font. The cursor is a clashy lime green reticle that makes it feel like you're in some kind of debug mode (an eyeball or something may be more immersive).The excellent soundtrack is ruined by this strange "tapping" sound that never stops. I don't know if it's a sound effect or part of the music, but whatever it is, it's absolutely madness inducing.(EDIT: This is a random glitch where if you go outside into the snow and then go back inside, the game sometimes thinks you're moving even when you aren't, and it reads all surfaces as snow, therefore a never-ending tap-tap-tap...)Animations are stiff and jerky, and the humans move rapidly and suddenly, giving you very little chance to react in some situations (along those same lines, you move VERY slowly).There is a nasty glitch where some doors\/exits cannot be used or don't trigger when you click them, and exiting to the menu to fix it ends your current session entirely.I haven't actually managed to kill a single person (I...think that's what you're supposed to be doing?...) yet. I got to a place in a science lab where I was told to mix some chemicals - but when I thought I had it and hit 'MIX', a random soldier spawned in the room, I burst into flames, and the screen just cut to 'Thank you for playing...'Um, what? I don't even...THAT BEING SAID:This thing has extreme potential, and what does work and what is clearly explained has a meticulous quality. There's nothing else quite like it. I see great things in its future.In its current state, this would be perfect as a mobile\/tablet game, but as a Steam title, it needs a couple liters of polish. I'm definitely going to keep poking it with a metaphorical stick until something...happens. Will keep an eye on it and adjust my recommendation accordingly.***UPDATE***I finally found out how to actually cause deaths, and cleared almost all of Act 1 within 15 minutes. It turns out, interactive parts of each room are tiny, extremely obscure spots that you'll just have to find on your own. Clicking them only triggers the desired effect half the time.Some solutions you're going to have to Google to find, or just get really really lucky.On the actual deaths...Wow, what a disappointment. They look great, but the problem is that they play out in fast-forward, with rapid and awkward animations that cause the whole sequence to last maybe a second. There's absolutely no sound and it feels completely uninspired. All that guesswork and searching, only to be rewarded with what feels like an alpha stage test animation.The humans don't feel human at all. They're just stiff, mindless scenery that fly across rooms once in a while. The rooms themselves seem bare. Maybe a flickering light or mold\/stains would add to the whole atmosphere.As it stands, with a $10 price tag the game needs to be at least twelve times the size it is, with \/way\/ more involved death sequences, sounds etc.
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